This site is a visage of the future. A playful and optimistic take on the next steps in mankind's journey.
When I was throwing around the idea of a futuristic space tourism agency, I had several revelations about the world I wanted to implement into the design. One was the cross pollination of gaming into everyday life. More and more, menus, websites, and apps, are breaking down complex subjects into low-grade mini-games. Another was that traveling in space, where humanity is essentially a fish out of water, is terrifying. So how do you break down the fear to make space tourism a legitimate vacation? You do away with the suits, you get rid of the technical, you hide the technology. When you do that the feeling of dependence fades away. Suddenly, the passenger feels in control again.
James Kirk possesses no superhuman powers, yet his skills, charisma, experience, and position as Captain of a Starship make him one of the most formidable humans in the Star Trek universe. He can beat Vulcans at chess and defeat low-level superhumans in hand-to-hand combat.View User Persona
Jerome was a top class swimmer who despite his nearly perfect gene set only received a silver medal at the 2048 Summer Olympics. In response, he decided to make a career change. He would become a First Class Navigator at Gattaca Aerospace Corporation...View User Persona
The first attempts at Astro Tours were based around a juxtaposition. The old retro stylings of the 1950's or 1960's, but in the future, where tech has become so advanced it's essentially disappeared. It's become hidden. Ultimately, the backbone of the idea was solid but the implementation of color and the juxtaposition was distracting. So it yielded to a cleaner aesthetic presence in the final screens.
Below are the screens that were built out for the ticket booking interaction. You start out with the hero page, move to planet selection and once selected you fill out your details and book. It's meant to feel like a game or a precursor to the journey.